back to work
journal — 01

What I Learned Shooting the Avatar Sequels

march 2026 — nathan haugaard, reference camera operator
directorJames Cameron
roleLead Reference Camera Operator
filmsThe Way of Water, Fire and Ash, Avatar 4 & 5
camerasSony Broadcast (1080p), 50+ GoPros
duration3 years (2017–2020)
studioManhattan Beach Studios, CA
A 20-foot tall Avatar poster on the wall of the soundstage at Manhattan Beach Studios

I spent three years on the Avatar sequels — The Way of Water, Fire and Ash, and parts of Avatar 4 and 5. It was the longest single commitment of my career. More than a job. More like a college education in filmmaking, taught by the most demanding professor alive. I arrived as a young cinematographer who'd been handed a phone number. I left with a vocabulary for problem-solving that I bring to every set I walk onto.

This is the story of how I got there, what we actually built, and what James Cameron taught me about the relentless pursuit of the image.

The Phone Call

In 2015, I was working for K-Michel Parandi on a project called Orphans of the Void for Scott Free Pictures. One day into the shoot, a man named Garrett Warren walked up to me, handed me his phone, and told me I was the most talented cinematographer he'd met. He made me enter my number. I didn't know it yet, but that moment started a ten-year journey.

Nathan Haugaard and K-Michel Parandi on the set of Orphans of the Void for Scott Free Pictures, 2015
on the set of orphans of the void with k-michel parandi — scott free pictures, 2015

Garrett is the 2nd Unit Director and Stunt Coordinator of the Avatar franchise. He hired me to shoot a Mortal Kombat web series for Warner Bros, which got shelved when the release date didn't align with the video game launch — they saved the IP for a later film. Then, in January 2017, I was in Johnson Valley, California, shooting a documentary about the King of the Hammers race with Jessi Combs, who would tragically pass away a few years later. My phone rang.

"I just got off the phone with Jim. How would you like to be my lead cameraman for the Avatar sequels?"

Yes. Obviously yes.

"Well, you better get up to speed on your SCUBA training. There's gonna be a lot of underwater work."

Within days I was training with retired Navy divers in Laguna Beach alongside Garrett's stunt team. I earned my Advanced PADI certification and completed Rescue training. I remember the surreal experience of calling clients to cancel upcoming jobs because I now knew I'd be unavailable. I was going to work on Avatar. It was hard to say out loud without laughing. I knew it was going to be big. I had no idea it was about to become the next three years of my life.

First day of SCUBA training for Avatar with Steve Brown and the stunt team in Laguna Beach
day one of scuba training — laguna beach, ca

The Bahamas

My first day on set was actually during pre-production. Garrett and I scouted every body of water around Los Angeles to find water clear enough to shoot in. The process was simple: I'd jump into the Pacific Ocean in February wearing a 6.7mm wetsuit, dunk a GoPro underwater, surface, and say "nope." We settled on San Pedro for the bulk of our shoots, did one large trip to Catalina Island just outside of Avalon, and then the entire pre-production crew flew to the Bahamas.

Nathan flying the DJI Inspire 2 on coastal cliffs during the Bahamas shoot
Slating cameras in the Bahamas for Avatar pre-production

The Bahamas was the biggest shoot I'd ever been part of. It was also the hardest. Another colleague, Dave Lang, and I were responsible for over 50 GoPro cameras. Every camera had to be slated for every take — which sounds manageable until you realize the cameras were rigged to "sea creatures" and we were operating in the middle of the open ocean. We had to slate each one, then write detailed camera notes for every single unit. There was no existing workflow for this. Dave and I invented one from scratch. It worked. We became the unsung heroes of that shoot.

Managing the GoPro workflow on the boat during the Bahamas shoot
SeaBob rigged with three GoPros — part of Nathan's camera kit for underwater reference
A stunt performer strapped into the Ilu sea creature rig with GoPro cameras mounted
On the water during the Bahamas shoot — boats, waves, and camera rigs
the ilu was driven by a human — gopros rigged to everything

I also flew my DJI Inspire 2 for that shoot. The aerial footage and underwater GoPro work I captured ended up setting the visual standard for the kind of reference material we'd be shooting for the next three years.

On our day off, Steve Brown — the assistant stunt coordinator — and I went SCUBA diving with sharks. That's just what you do on your weekend when you're making Avatar.

Nathan Haugaard and Steve Brown SCUBA diving with sharks in the Bahamas
scuba diving with sharks with steve brown — bahamas
GoPro rigging equipment for Avatar's underwater reference camera work
The camera list and notes for managing 50+ GoPros on the Avatar shoot

After the Bahamas we returned to Manhattan Beach Studios and spent nine weeks in pre-production before principal photography began. The real work was about to start.

Reference Camera

Here's what reference camera actually means: we shot the entire film, shot for shot, with the real actors doing real things. They don't look blue. The sets aren't finished. But every performance, every interaction, every emotional beat is real. Our cameras were 1080p Sony broadcast units. We never recorded to physical media — instead we patched directly into the production servers via SDI/BNC cables, genlocked and timecode synced to the performance capture system.

A row of Sony broadcast cameras lined up on the soundstage, each personalized with patches
reference cameras lined up on stage — each one personalized by its operator

The reason they called us "Reference Camera" was to avoid paying union wages. When we were originally hired, we were brought on as camera operators. After the pre-production period, just before principal photography, we received paychecks with our titles changed. No one had been consulted. We were told we had two choices: quit, or work on the biggest movie ever made.

I chose to work on the biggest movie ever made.

The original Reference Camera team — every operator holding their Sony camera on the performance capture volume
the original reference camera team
Camera operator names taped to a column on set — Nathan's name at the top
Blue-tape grid showing camera operator positions for each scene

A Typical Day on the Volume

Every morning began with syncing cameras — sometimes as many as 24. Each physical camera had to calibrate to the volume, the massive performance capture space. Every real-world camera synced to every infrared motion capture camera, which synced to the computers rendering the virtual environments in real time. Once everything was linked, we'd set up for the first scene.

The camera team with Stephen Lang on the volume floor — virtual environment visible on the monitors behind them
waiting for jim on the volume floor — virtual environment running on monitors behind us

We shot movies 2, 3, 4, and 5 in a block shooting format, which meant we often didn't know which film a given scene belonged to. We shot whatever was most economical on any given day. Each operator would watch the rehearsal, study the actors' movements, then fan out across the space to cover every beat.

Cameron wanted the actors to perform as if they were in a play. Scenes ran for minutes at a time. And because reference footage wasn't the final image — because we could appear in each other's shots without consequence — we positioned ourselves to capture every conceivable angle simultaneously. Singles, overs, dirty shots, wides. All at once. The moment Jim had a performance he liked, we moved on. We never needed to turn around for coverage. We already had it.

On an average day, between 150 and 500 people were on set.

The 16-feed monitor wall showing all reference camera angles — underwater and above
the monitor wall — every reference camera angle, above and below the water
The water tank stage at Manhattan Beach Studios — rigging and platforms over the massive tank
Underwater camera housing used for reference filming in the tank
An actor performing underwater in full mocap suit with GoPro camera rig in the performance capture tank
Underwater stunt performance in mocap suit inside the performance capture tank
underwater performance capture — full mocap suits in the tank
A stunt performer resting on a platform at the edge of the ball pit tank in full mocap suit
between takes at the tank

The 1.67x Problem

The single biggest technical challenge was shooting Jack Champion as Spider alongside the Na'vi characters. Spider is a human played by a human. But the actors surrounding him are humans playing Na'vi — beings roughly 1.67 times larger than a person. To solve this, we built parallel sets that ran simultaneously in real time. Jack performed on one set at normal scale. The Na'vi actors performed on an identical set built at 1:1.67, making them appear proportionally larger.

Nobody had ever attempted real-time parallel scaling before. That innovation is one of the reasons the Avatar visual effects team has now won two Academy Awards.

technique — real-time parallel scaling
Two identical sets, side by side, performed simultaneously. The human-scale set ran at 1:1. The Na'vi set ran at 1:1.67. Both were captured in real time and merged by the compositing system so Na'vi characters appeared correctly proportioned next to human characters. The performers on both sets acted together, reacting to each other through video feeds. The blocking, the timing, and the emotional beats all had to match across two different physical spaces. It had never been done.

James Cameron

James Cameron is one of the most remarkable human beings I've ever worked for. He knows more about more things than anyone on any set I've been on — before or since. He is demanding in the way that only someone who has personally mastered every department can be. Brilliant. Hilarious. Relentless in a way that redefines the word. He doesn't just direct a film. He builds the conditions for something extraordinary and then refuses to stop until he finds it.

Signed print of James Cameron directing at the water tank stage with the Avatar logo behind him
Things I Heard James Cameron Say
James Cameron in the ball pit tank with the stunt team
jim in the tank with the stunt team

The Monitor

This is my favorite story from Avatar. It's the one I tell when someone at a party asks what it was like to work with James Cameron.

We were shooting a scene from Fire and Ash where Quaritch delivers a captured Jake to the citadel. Jake is paraded down a long corridor of onlookers. Quaritch watches him walk away. Cameron's rule for coverage was absolute: every actor's face must be captured at all times. Any look, any glance, had to be on camera somewhere.

I watched the blocking carefully. There was a moment — subtle, easy to miss — where Sam Worthington looked back over his shoulder toward Stephen Lang. Every other camera operator tracked Sam's face as he walked away. All 23 cameras followed the front of his head. Nobody anticipated the look-back.

So I grabbed my camera, ran down next to Stephen Lang, and set up.

For five takes, I filmed the back of Sam Worthington's head.

After the fifth take, Jim called for playback. The monitor was a massive 55-inch 4K screen displaying every operator's feed alongside their name. Cameron's voice cut across the stage.

NATHAN.

I ran to the monitor. The crew parted. Jim was standing there, visibly irritated, his finger pressed hard against the screen — on my image. Twenty-three feeds showed Sam Worthington's face from every angle. One feed — mine — showed the back of his head.

"What the fuck is this?"

If you keep watching, I said, I think you'll understand.

He held my gaze. Didn't blink. Out of the corner of his mouth — PLAYBACK — and he turned back to the screen.

The footage rolled. And then it happened. Sam turned. One camera had the close-up. Mine.

PAUSE.

Jim studied the screen. Twenty-three cameras now showing the back of Sam's head. One showing the shot. He turned to me.

"You must be feeling pretty good about yourself right now."— james cameron, to me, in front of the entire crew

My heart was pounding. I didn't have words. So I shrugged. And grinned.

We got back to work. Jim liked me from then on.

The World of Avatar

Beyond performance capture, there was an entire physical world being constructed around us at all times. Full-scale Na'vi costumes, weapons, character busts — every piece built with obsessive craftsmanship. I was assigned to photograph the real props for reference documentation, which meant I got to spend hours studying the artistry up close. The level of detail in objects that would never appear on screen in their physical form was staggering. Cameron doesn't build a world halfway.

Full-scale Na'vi costumes displayed on set
Na'vi head busts in FRAGILE crates alongside weapons
AVTR-labeled camera photographing real props for reference documentation
full-scale na'vi costumes, character busts, and prop documentation

What Avatar Taught Me

The biggest lesson I took from Avatar is that it's not just okay to be aggressively curious about everything — it's required. Jim knows more about marine biology, aerospace engineering, virtual cinematography, and indigenous culture than most specialists in those fields. For years I'd felt almost apologetic about having strong opinions across a wide range of topics. Cameron put that instinct to rest. To be a filmmaker is to be professionally curious. You don't need to be right about everything. But you need to engage with everything. You need to have a point of view.

I also learned that failure isn't something to avoid — it's a tool. Jim would reshoot a scene twenty times because it wasn't there yet. I don't always have the budget for that. But the principle holds: don't settle. Don't pretend something works when it doesn't. Keep pursuing a better version until the project itself has to be abandoned.

I approach every project like it's Avatar now. More money doesn't make filmmaking easier — it just changes the shape of the problems. What matters is the people. Hire problem solvers. That's all we ever were on Avatar. Problem solvers with cameras.

"From now on, when you're on any movie, there will be a problem, and everyone will go around the room and say how they think they could solve it, and at the end they'll say — let's ask Nathan. He worked on Avatar."— garrett warren

He was right. I have a degree in filmmaking from James Cameron. And I'm proud of every hour I spent earning it.

Three Years

Three years on one production. It was like a college career compressed into soundstages and water tanks. You develop shorthand with people. Inside jokes. Rituals. Friday night wrap parties where Jay and I would hijack the Bluetooth speaker on Stage 27 and DJ until someone told us to stop. A rock concert where the on-set band played Come Together and I dropped to my knees in the front row to worship the guitarist's solo — and James Cameron, seeing me on the floor, got down there with me. That moment was documented by four reference cameras and Jon Landau's cellphone.

You can't replicate what three years builds. The friendships have lasted. The shared understanding of what it means to work at the highest level has lasted. It's a defining chapter — the one that made me who I am as a filmmaker.

A performer in a mocap suit holding a Moana doll — a typical Friday night on Avatar
DO NOT UNPLUG TIME MACHINE chalk graffiti on the set wall
Someone wearing a Creature from the Black Lagoon mask in the tank viewing window
A stunt performer rigged up to play a whale
The Avatar rock band with Stephen Lang
Matt McLaughlin on 2nd unit
The reference camera department at the bar after work
the reference camera department — off the clock
Nathan and crew with James Cameron at the Avatar wrap party
Nathan, crew, and James Cameron at the Avatar wrap party
the wrap party — with jim
From the Journal — October – December 2017
October 16, 2017
Worthington hit Garrett square in the back of the head with a hard plastic tomahawk. Jim played back the reference cameras at half speed. He made Dan Moore pause at the moment Garrett got hit. G's eyes went wide with surprise — he got hit hard. He had begun laughing as soon as Jim said "cut" but it was clear he was shaking off the pain. Then Worthington killed Steve Brown. It looked really good. We started the day with pickups from the scene where the kids are first captured. We moved fast. Then we shot Zoe, Sam, and Jamie on the Ikrans. Zoe's rad. She has a raspy laugh and she jumps in and out of character so quickly — it's cool to see. Sam seems chill. Jamie seems chill.
October 17, 2017
We got to shoot a gunfight today. We had Stephen Lang, Sigourney — Zoe made an appearance. At one point we had nine guns going off, 25 rounds each, half-load blanks. So much fun. Jim says "now we're making a fucking action movie!" after the take. At one point Andy, our resident Navy SEAL, fired his rifle straight past my camera. I had to "don the shroud." Props gave me a plastic blast shield for my face and wrapped a furniture pad around me. Later in the evening we filmed Sigourney as hot, spent shell casings rained on her from Stephen Lang's rifle above her. Actual casings on her face. Garrett said to me: "either we're in elementary school or we're making a fucking movie here. We're all filmmakers, can't we just make a movie together?"
November 3, 2017
Tonight was a Friday. Jay and I straight up DJ'd the Friday wrap party. So silly, but I know I'll look back on tonight and think it was all pretty cool. Ryan Champney let me sync my phone to the Bluetooth sound system on Stage 27. Kaitlin told us to cool it after 45 minutes of music. It was a good Friday. Weird week, good Friday.
December 1, 2017
The Schouns played tonight. Preston played a guitar solo on Come Together by the Beatles and I was in the front row. He came off stage and I got on my knees and bowed to him, worshipping his incredible Rock-God-ness. James Cameron was next to me at the time and seeing me on the floor, decided to join. So then you had Preston, Nathan, and James Cameron locked in a moment of glory that was documented by at least four reference cameras plus Jon Landau's cellphone.
A crew photo framed on the wall in Cameron's office hallway, next to Avatar artwork
our photo — framed in the hallway of jim's office
avatar james cameron performance capture reference camera underwater filming manhattan beach studios gopro sony broadcast motion capture the way of water fire and ash garrett warren bahamas
← back to all work